Measuring the Value of the 2008 ION Game Conference
This Monday might be a good time to play devil’s advocate and ask the question, “How relevant is the 2008 ION Game Conference as a game industry event?” With a week before the end of the current registration rate, the full agenda set and ready to go, it’s a good question to ask ourselves and others considering attendance. After all, time is money and it’s important to know whether you not only get what you pay for, but what you need.
Looking at recent gaming-related headlines is one meaningful way to determine how current, how helpful, the ION Game Conference’s lectures, roundtables and panels might be to anyone seriously involved in the online games business:
News: EVE Online Source Code Leaked (Escapist Magazine - 4/15/08)
Relevant sessions: Security Snapshots and Security and Games could be helpful to developers looking for answers when closing security loopholes and back doors in their online game’s servers and code.
News: Taxing Virtual Worlds (Forbes.com - 4/16/08)
Relevant Sessions: Virtual Property: Issues in Buying and Selling Virtual Goods and Virtual Worlds - Real Laws: What Every MMOG Designer Needs to Know to Avoid Jail Time cover the legal, financial and other practical risks that accompany the creation and distribution of virtual goods online.
News: Report: NBC on Verge of $100M Investment in SCi (Gamasutra - 4/18/08)
Relevant Sessions: State of Online Games: Partnership and Investment Opportunities Around the World and Online Worlds and Offline Worldviews - Managing Geocultural Expectations in Game Content address the complex opportunities for game developers in a rapidly changing international business and cultural landscape.
The 2008 ION Game Conference isn't an ivory tower event existing in a vacuum, or just an excuse to bring some friends in the business to swap stories and drink. The tough issues of our time as game developers and everyone else connected to this industry are being confronted head-on at this year’s ION Game Conference. If you have questions for some of the most seasoned veterans within the online game industry, this conference is where you go to get them answered.
We rest our case.
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Paul Philleo
Editor
ION Connection |
Only One Week Left for Regular Registration
Save $300 if you register by April 28, 2008
There is only one week left to take advantage of our regular online registration pricing. You must register before midnight March 28, 2008 to save $300 off the late/on-site conference price of $995.
Register online now
Then, join us at the second annual ION Game Conference May 13-15, 2008 in Seattle, Washington, where you'll have access to some of the best minds in the industry, face-to-face, at this exclusive event. ION will host over 100 speakers from leading online game development companies in keynote presentations, technical sessions, panel discussions, and interactive roundtables.
ION sessions deliver the in-depth knowledge you need to take your games to new markets, new platforms, and new levels of profitability. At ION, you'll have quality time with speakers and other industry leaders in an intimate environment, without being surrounded by posers and wannabe's. Check out some of the highlights from this year's session line-up:
- An Analysis of MMOG Subscription Growth
Bruce Woodcock
- Creating a Global Marketplace for MMOGs: Can East and West Really Play Together?
Jason Wonacott, John Young, Robert Ferrari, Dr. Lars Buttler, Won Il Suh, Min Kim
- Online Games 2013: A Five Year Glimpse into the Future
Peter Freese, Erik Bethke, Scott Jennings, Damion Schubert
- Redefining Virtual Worlds For Mass Market Consumption
Dave Elchoness, Erik Bethke, John K. Bates, Craig Sherman, Rob Lanphier
- Successfully Managing a Community Emergency
Craig Dalrymple, Victor Wachter, Rich Weil, Alan Crosby, Meghan Rodberg
- Virtual Property: Issues in Buying and Selling Virtual Goods
Kirk Soderquist, Don McGowan, Neal Black, and Sean F. Kane
For a complete list of sessions, visit http://www.ionconference.com/sessions.php
In additional to great sessions ION features networking activities like no other conference. Join us for our speed networking executive breakfasts, hosted by Jay Moore, where you'll enjoy fine food and conversation with other leaders in the online games industry. But don't delay, space is limited, and we're already selling out quickly.

Presented by Evergreen Events, the 2008 ION Game Conference is the only annual game industry event with a laser-sharp focus on the rapidly evolving business of online game development on all its platforms. ION will bring online game developers and business leaders from around the world together to celebrate and further the online game ecosystem.
Join the ION Volunteer Program
Attend the ION Game Conference by becoming a volunteer! Participation in the Volunteer Program will give you a backstage look into the inner workings of ION while contributing to the success of this event. In your free time, you will have the opportunity to meet and mingle with industry professionals, as well as attend conference sessions and events.
Volunteers get full access to the conference in exchange for part-time volunteer work. We need volunteers to assist with registration, bag-stuffing, room usher, and runner duties. The Volunteer Program is a great way to experience ION on a budget. It's also the only way to get a cool ION Staff shirt!
Volunteers are expected to be available for a total of 10-12 hours of work over the course of the conference. All volunteers, regardless of discipline or area of interest, are encouraged to apply. No prior experience with the games industry is required. We are looking for reliable, hard-working, self-starting, independent, enthusiastic volunteers who are excited about the conference and who want to be among the next generation of industry leaders and professionals.
Take the first step to becoming part of the mechanism that makes the ION Game Conference run. Learn more about the Volunteer Program, and fill out the online application by May 4, 2008.
Countdown to ION
Top Ten Reasons to Attend the 2008 ION Game Conference
As the 2008 ION Game Conference approaches with under a month left before the conference gets underway on May 13th, we’re almost to the end of the list of the ten best reasons why you should attend this event. In fact, we’re down to reason number three.
Top Ten Reasons to attend ION '08
#10. Incredible amenities
#9. Networking opportunities galore
#8. First-class content
#7. Location, location, location
#6. Tight focus on online games
#5. Keynote lunches
#4. International viewpoints and networking
Here’s #3.
Sometimes You Do Get More than What You Pay For
Most times in life you've got to flash a membership card to get into a country club or pay a huge premium (and keep paying it for 72 months) to pick up that new sports car you’d always wanted. That’s just the way life works, right? Not with one of the game industry’s premier conferences, the ION Game Conference.
For $695, you are treated like a VIP when you attend. The conference pass gives you full access to every keynote, lecture, panel, roundtable, snack break, gourmet lunch, evening reception you are willing and able to attend over three days. There is no unpleasant pecking order, where there are attendees who get more if they pay more or less if they pay less.
To experience how much access, how much information, how much value a single conference can make to your business – without having to deny yourself some of the other comforts in life – register for the 2008 ION Game Conference here:

Once you've registered for ION, we definitely recommend booking your stay at the official conference hotel, the Seattle Marriott Waterfront Hotel. Not only are you conveniently located at the center of all the official conference action, you’re staying at one of Seattle’s finest hotels at a specially discounted rate. We've negotiated a special rate of just $209 for ION attendees. But hurry, the ION room block is sold-out, and there is a very limited number of additional rooms available.
New Speakers Announced
We are very pleased to announce we have some amazing new additions to speaker lineup. We will continue announcing speakers over the coming weeks, so stay tuned for the complete list.
See the complete list of speakers
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Joe Ludwig
Director of Development, Flying Lab Software
After several years at Hewlett-Packard, Joe Ludwig joined the game industry in 1998. He was a server programmer on the ill-fated Middle-Earth Online project at Sierra before going to work at Flying Lab Software. He was a senior programmer on the award winning Rails Across America where he developed AI and multiplayer systems. He is Director of Development at Flying Lab, working on their forthcoming massively multiplayer age of sail game Pirates of the Burning Sea.
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Min Kim
Director of Game Operations, Nexon America
Min Kim is Director of Nexon America Inc. He is responsible for business development initiatives and game operations of Nexon published titles in the US. His current professional and personal goal is the successful introduction and adoption of the Item Selling business model in the US. Prior to joining Nexon, Min operated the successful launch of the Global Edition of MapleStory as Vice President of Global Business Development at Wizet Corp. Today, MapleStory remains one of world's top online games supported by an Item Selling business model.
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Dave Elchoness
Executive Director, Association of Virtual Worlds
Dave Elchoness is an attorney, an HR consultant, and a former Information Technologies executive. Having experienced the challenges of managing a global team of vendors and employees, Dave is passionate about enterprise use of virtual worlds. He founded VRWorkplace to advise organizations on how to use virtual worlds, particularly in globally distributed workplaces. Dave is the Executive Director of the recently established Association of Virtual Worlds, an organization dedicated to advancing the virtual worlds industry primarily through education and outreach.
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James Gwertzman
Vice President, Asia/Pacific, PopCap Games
Mr. Gwertzman leads PopCap's operations throughout the Asia Pacific region, a key market for PopCap as it expands its leadership role in the casual game industry beyond the United States. Mr. Gwertzman joined PopCap Games in 2005 when it acquired Sprout Games, the casual game studio he co-founded in 2003. Prior to entering the game industry in 2000, Mr. Gwertzman was Director of Online Marketing for Microsoft Asia. Beyond his PopCap duties, Mr. Gwertzman is often a featured speaker at industry events worldwide. He graduated from Harvard with a computer science degree.
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Sean F. Kane
Attorney, Drakeford & Kane LLC
Sean F. Kane is a member of Drakeford & Kane LLC and Manager of the firm’s Intellectual Property Practice Group. Mr. Kane has represented clients on transactional matters involving various entertainment, communications and consumer products business segments, such as video games, virtual worlds, computer software, the Internet, music publishing, records, motion picture (feature and independent films) and television production and distribution. He also has considerable experience litigating complex business disputes in federal and state courts at trial, appellate levels and in ADR forums throughout the country. Mr. Kane is a member of the American Bar Association Section of Intellectual Property Law, where he is a Co-Chair of the Virtual Worlds and Multiuser Online Games Committee.
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Dave Weinstein
Security Development Engineer, Microsoft
After turning pro in the 1994 season as part of the White Wolf Productions' Empire II: The Art of War team, Dave moved to Kesmai Studios. In 1997 he donned the red and white stripes of Red Storm Entertainment (later part of Ubisoft), working as a networking specialist on Tom Clancy's Rainbow Six. After 11 years, three companies, and six platforms, he retired from professional game development during the 2005 season, and moved to the foothills of the Cascade Mountains to write security tools as part of the Microsoft Secure Windows Initiative. He also freely admits to having written this biography under the influence of OLN Tour De France coverage.
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Charlie Hite
Senior Producer, Tools and Technology, LucasArts
Charlie currently runs the Shared Technology group at LucasArts. He has been managing software development for 20 years; most recently he lead the team that developed cross platform online solutions used by games including TimeSplitters 3, the Battlefield console franchise, Battle for Middle Earth console, Need for Speed and others. As part of an EA team, Charlie worked with Microsoft and Sony on their online solutions. He also managed the original EA Downloader and DRM solutions for EA Online.
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Rick Lambright
Technical Director, Sierra Online
Rick Lambright is Technical Director at Sierra Online's Seattle studio in Issaquah, Washington, where most of his time is currently focused on an unannounced MMO. Rick’s game industry experience began at Starwave in 1995 as server architect and lead server programmer on the pioneering MMO Castle Infinity, the first fully released MMO designed for children. Rick was Director of Online Technology at Humongous and Cavedog Entertainment where he wrote the networking code for Total Annihilation and led the team that created the Boneyards online gaming system for GT Interactive. More recently Rick was VP of Internet Engineering for LithTech and Director of Online Technology at Monolith, where he was also lead engineer on The Matrix Online (MxO).
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Steve Danuser
Director of Community Development and Lead Content Designer, 38 Studios
Steve Danuser, known in the online world as "Moorgard", was the co-founder of Mobhunter, one of the earliest websites focused on game design analysis and discussion. At SOE he became a game designer on EverQuest II, contributing to the original game as well as its expansions and adventure packs. In 2006 Danuser joined 38 Studios, founded in Maynard, MA by Boston Red Sox pitcher Curt Schilling. Danuser has been appointed Director of Community Development and Lead Content Designer, establishing the foundation of 38 Studio's community while helping guide the development of the company's upcoming MMO.
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Steve Augustino
Partner, Kelley Drye & Warren LLP
Steve Augustino is a Partner in the Telecommunications Practice Group at Kelley Drye & Warren LLP. His expertise in the gaming industry helps online and mobile gaming companies meet the business and legal challenges brought on by the intersection of gaming and communications policy in the U.S. Steve received his B.A. from the University of Virginia with highest distinction and graduated magna cum laude from the Georgetown University Law Center. Steve is a member of the “Atari generation” of gamers. His most prized game room possession is his original Asteroids arcade machine.
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